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Hill Fort

506510394Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 43m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1315
+15
🇩🇪 Turks · Germany
1294
+16
🇪🇸 Hindustanis · Spain
1241
+18
🇨🇳 Ethiopians · China
1239
+18
🇧🇷 Cumans · Brazil
1530
-26
🇧🇷 Spanish · Brazil
1248
-15
🇧🇷 Dravidians · Brazil
1223
-14
🇧🇷 Burgundians · Brazil
1166
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,104 9:00 20:46 32:45 ⛏ Fast Castle
39 1,705 8:37 21:11 34:51 ⛏ Fast Castle
39 1,719 10:23 17:09 — ⚔ FC into Archers
34 1,471 10:38 18:53 — ⛏ Fast Castle
32 1,401 10:47 14:59 29:56 ⛏ Fast Castle
28 1,231 11:04 16:06 34:01 ⛏ Fast Castle
27 1,156 10:57 15:23 22:39 ◆ FC into Fast Imp
22 947 11:11 16:14 31:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,385 12,146 19,645 2,250 63,426 66,458
28,840 20,195 6,715 300 56,050 62,121
21,640 16,750 12,235 1,830 52,455 61,773
24,665 14,245 8,905 1,600 49,415 54,358
20,005 10,590 9,095 1,175 40,865 44,393
9,925 13,730 9,835 1,215 34,705 39,800
11,405 10,115 3,895 1,355 26,770 28,812
8,200 7,715 6,725 850 23,490 26,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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