AoeStats
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Arabia

506171528Analyzed
1v1 RM · 19d ago on Sep 12, 2026· 72m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1964
+20
🇧🇷 Romans · Brazil
2047
-20
Player eAPM Actions Feudal Castle Imperial Opening
51 3,702 8:33 19:23 30:15 ⚔ M@A into Skirms
47 3,392 8:41 19:52 33:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,190 53,589 23,150 3,365 132,294 133,180
68,590 32,118 23,400 3,175 127,283 129,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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