AoeStats
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Black Forest

505717822Analyzed
3v3 RM · 20d ago on Sep 10, 2026· 53m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Jurchens · Romania
1584
+11
🇷🇴 Muisca · Romania
1556
+12
🇷🇴 Sicilians · Romania
1488
+14
🇧🇷 Aztecs · Brazil
1526
-15
🇫🇷 Bulgarians · France
1438
-11
🇧🇷 Lithuanians · Brazil
1413
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,786 13:06 21:06 38:46 ⚔ Archer Rush
47 2,518 13:10 19:23 30:33 ⛏ Fish Boom FC
41 2,195 12:19 16:11 28:05 ⛏ Fish Boom FC
39 2,072 11:44 16:44 31:46 ⛏ Fish Boom FC
36 1,954 10:35 21:42 34:12 ⛏ Fast Castle
28 1,527 15:17 23:07 42:40 ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
41,095 29,905 24,105 4,540 99,645 112,587
34,155 27,800 27,515 6,250 95,720 101,235
32,570 20,967 15,670 6,570 75,777 90,463
30,260 23,053 17,205 3,385 73,903 85,919
32,460 19,757 17,045 2,670 71,932 75,685
23,670 13,474 4,910 3,305 45,359 51,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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