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Four Lakes

503587149Analyzed
4v4 RM · 29d ago on Sep 1, 2026· 20m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1738
+6
1545
+14
🇧🇷 Vietnamese · Brazil
1534
+14
🇦🇺 Persians · Australia
1490
+16
🇭🇰 Ethiopians · Hong Kong SAR China
1522
-14
🇨🇳 Magyars · China
1515
-13
🇹🇼 Celts · Taiwan
1512
-13
🇨🇳 Britons · China
1444
-10
Player eAPM Actions Feudal Castle Imperial Opening
63 1,290 8:52 — — ⚔ Scout Rush
61 1,258 10:30 — — ⚔ Fish Boom into Archers
60 1,222 10:12 — — ⚔ Fish Boom into Scouts
52 1,066 11:38 17:37 — ⛏ Fish Boom FC
52 1,063 10:13 — — ⚔ Fish Boom into Archers into Skirms
49 994 10:17 — — ⚔ Archer Rush
47 960 10:07 16:25 — ⛏ Fish Boom FC
44 893 9:21 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,160 5,982 50 0 13,192 13,667
5,445 5,300 1,670 130 12,545 12,731
4,250 3,869 705 5 8,829 10,430
5,055 3,441 250 0 8,746 8,976
3,750 3,971 645 125 8,491 9,250
3,260 4,056 1,170 0 8,486 8,985
3,520 3,148 820 0 7,488 8,980
2,775 3,200 1,360 0 7,335 8,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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