AoeStats
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Arena

508159923Analyzed
4v4 RM · 13d ago on Sep 21, 2026· 43m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1098
+13
🇲🇽 Celts · Mexico
1081
+14
🇲🇽 Turks · Mexico
969
+19
🇺🇸 Italians · United States
963
+19
🇦🇺 Britons · Australia
1106
-19
🇨🇳 Franks · China
1041
-17
🇨🇴 Persians · Colombia
1004
-15
🇮🇩 Mongols · Indonesia
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,314 10:07 14:00 27:25 ⛏ Fast Castle
33 1,448 10:51 15:08 28:52 ⛏ Fast Castle
29 1,278 11:04 16:06 36:13 ⛏ Fast Castle
28 1,241 10:30 14:50 33:03 ⛏ Fast Castle
28 1,237 11:09 15:56 22:36 ◆ FC into Fast Imp
27 1,170 10:42 15:20 35:25 ⛏ Fast Castle
18 778 11:02 16:48 32:33 ⛏ Fast Castle
12 533 10:28 15:08 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,230 14,505 26,420 4,850 77,005 86,586
35,925 16,890 19,555 1,900 74,270 77,365
23,925 22,360 15,865 2,250 64,400 72,089
24,150 15,230 7,365 2,550 49,295 59,145
18,605 18,970 6,570 1,530 45,675 57,348
21,745 14,725 2,870 1,050 40,390 41,952
16,350 10,900 7,405 2,150 36,805 47,405
7,955 7,050 3,100 100 18,205 21,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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