AoeStats
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Lombardia

508151754Analyzed
4v4 RM · 13d ago on Sep 21, 2026· 27m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1072
+13
🇨🇴 Cumans · Colombia
987
+16
🇲🇽 Persians · Mexico
898
+20
🇲🇽 Italians · Mexico
887
+20
🇨🇳 Cumans · China
1026
-19
🇺🇸 Vietnamese · United States
1012
-18
🇲🇽 Mongols · Mexico
969
-16
🇦🇺 Saracens · Australia
952
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 1,603 9:20 23:01 — ⚔ Scout Rush
45 1,226 9:10 21:47 — ⛏ Fast Castle
29 798 9:23 24:31 — ⚔ Scout Rush
22 607 12:00 17:55 — ⛏ Fast Castle
18 484 10:47 17:46 — ⚔ FC into Archers
18 485 11:03 18:20 — ⛏ Fast Castle
12 325 11:11 24:59 —
12 332 13:01 25:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,745 5,460 890 200 14,295 16,119
6,245 6,086 250 200 12,781 15,315
7,075 4,773 700 230 12,778 14,464
5,475 3,717 250 1,995 11,437 13,247
4,830 4,283 985 850 10,948 13,204
5,140 3,235 1,240 360 9,975 12,405
4,700 3,335 670 920 9,625 11,574
3,930 3,145 350 295 7,720 8,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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