AoeStats
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Arena

510733867Analyzed
3v3 RM · 14h ago on Oct 2, 2026· 48m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
1305
+15
🇭🇰 Vikings · Hong Kong SAR China
1300
+16
1265
+17
🇧🇷 Burmese · Brazil
1319
-17
🇸🇪 Teutons · Sweden
1302
-16
🇦🇺 Bohemians · Australia
1254
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,925 9:50 14:03 25:49 ⛏ Fast Castle
54 2,604 11:14 15:24 29:08 ⛏ Fast Castle
40 1,924 10:20 13:45 27:38 ⛏ Fast Castle
37 1,779 11:22 15:46 28:35 ⛏ Fast Castle
37 1,791 8:31 26:01 32:26 ⚔ Towers into Scouts into Fast Imp
25 1,210 9:40 14:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,945 48,630 22,105 4,880 112,560 121,109
53,315 16,105 24,355 6,150 99,925 106,396
32,585 20,185 18,510 850 72,130 78,832
22,685 25,000 15,355 1,630 64,670 76,521
15,610 10,391 12,270 1,560 39,831 42,730
6,100 5,335 1,565 885 13,885 15,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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