AoeStats
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Arena

510441839Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 43m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1234
+12
🇭🇰 Bohemians · Hong Kong SAR China
1227
+12
🇺🇸 Malians · United States
1160
+15
🇲🇽 Persians · Mexico
1050
+18
🇨🇱 Khmer · Chile
1180
-16
🇨🇱 Armenians · Chile
1157
-15
🇨🇱 Italians · Chile
1109
-13
🇨🇱 Japanese · Chile
1097
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,365 9:48 13:51 42:06 ⛏ Fast Castle
40 1,702 10:54 13:35 30:00 ⛏ Fast Castle
33 1,438 11:36 15:14 34:15 ⛏ Fast Castle
30 1,303 10:31 16:21 38:06 ⛏ Fast Castle
29 1,240 10:54 14:37 29:39 ⛏ Fast Castle
26 1,104 10:11 13:47 29:03 ⛏ Fast Castle
21 890 11:16 15:49 35:33 ⛏ Fast Castle
16 704 9:49 16:47 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,000 22,050 19,755 1,700 73,505 83,047
25,705 14,915 9,055 4,850 54,525 67,038
18,075 16,185 8,105 1,700 44,065 48,693
15,160 12,630 7,960 1,260 37,010 41,685
13,150 13,445 5,490 2,800 34,885 42,093
12,325 13,281 6,040 2,255 33,901 37,007
13,025 9,305 6,300 230 28,860 34,474
10,130 6,884 4,935 950 22,899 25,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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