AoeStats
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Pilgrims

509518178Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 17m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Malians · New Zealand
1282
+15
🇧🇷 Japanese · Brazil
1265
+16
🇨🇴 Saracens · Colombia
1217
+18
🇨🇳 Bengalis · China
1272
-17
1257
-16
🇭🇰 Georgians · Hong Kong SAR China
1243
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 897 11:49 15:47 — ⛏ Fish Boom FC
50 874 10:56 14:50 — ⛏ Fish Boom FC
36 623 15:25 — — ⚔ M@A Rush
31 538 11:39 15:36 — ⛏ Fish Boom FC
28 489 11:17 — — ⛏ Fish Boom into Fire Galleys
15 268 11:23 15:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,940 4,980 320 750 9,990 11,651
3,075 3,046 250 1,435 7,806 8,671
2,050 4,290 730 100 7,170 8,650
3,075 2,250 410 850 6,585 6,119
2,250 2,760 430 780 6,220 5,862
2,100 1,895 210 100 4,305 4,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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