AoeStats
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Black Forest

510005098Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 63m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
914
+12
🇦🇷 Bohemians · Argentina
905
+13
🇦🇷 Khitans · Argentina
891
+13
🇨🇱 Romans · Chile
884
-14
🇨🇱 Chinese · Chile
832
-13
🇺🇸 Aztecs · United States
784
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,616 13:24 21:39 32:04 ⛏ Fast Castle
38 2,444 14:45 19:10 34:34 ⛏ Fast Castle
36 2,269 13:53 20:46 34:06 ⛏ Fast Castle
33 2,139 10:33 18:07 30:52 ⛏ Fast Castle
21 1,357 10:39 18:38 35:47 ⛏ Fast Castle
7 449 13:36 21:43 35:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,115 36,519 23,790 3,490 88,914 91,986
29,835 32,115 22,545 2,470 86,965 92,185
47,450 18,075 7,320 2,950 75,795 102,614
17,185 33,668 19,810 2,270 72,933 88,863
19,855 25,420 12,995 4,475 62,745 73,384
9,240 4,319 3,730 1,695 18,984 24,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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