AoeStats
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Arena

510684498Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 44m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
956
+14
🇲🇽 Britons · Mexico
940
+15
🇺🇸 Burgundians · United States
929
-15
🇨🇴 Byzantines · Colombia
911
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,472 12:05 16:36 35:30 ⛏ Fast Castle
22 996 9:17 13:36 30:36 ⛏ Fast Castle
13 597 12:26 23:03 30:15 ⚔ M@A Rush
10 442 10:50 19:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,230 17,255 10,735 2,520 50,740 59,256
16,660 15,025 10,080 4,200 45,965 49,849
17,090 12,010 6,760 765 36,625 40,858
4,550 3,645 900 1,600 10,695 17,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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