AoeStats
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Arabia

510673176Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 48m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
976
+17
🇨🇴 Byzantines · Colombia
904
+19
🇦🇷 Mongols · Argentina
1015
-19
🇧🇷 Franks · Brazil
958
-46
Player eAPM Actions Feudal Castle Imperial Opening
19 919 12:28 27:56 42:12
18 869 9:29 19:06 31:39 ⚔ Scout Rush
16 783 12:11 24:05 — ⚔ Scout Rush
14 684 12:09 21:22 38:22

Resources

Player Food Wood Gold Stone Spent Collected
31,350 13,141 11,045 850 56,386 57,341
14,820 10,399 7,580 1,515 34,314 38,483
10,750 8,855 7,190 2,320 29,115 36,233
9,005 5,507 2,215 850 17,577 20,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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