AoeStats
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Yucatan

510667318Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 50m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
931
+14
🇻🇳 Franks · Vietnam
838
+19
🇨🇴 Byzantines · Colombia
922
-18
🇨🇱 Saracens · Chile
865
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,631 13:20 43:02 — ⚔ M@A Rush
32 1,601 11:46 19:57 38:02 ⛏ Fast Castle
17 842 11:39 17:06 34:30 ⛏ Fast Castle
15 746 11:49 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,865 7,865 9,250 675 46,655 47,992
22,380 8,595 7,595 5,800 44,370 63,544
15,590 10,755 10,060 3,175 39,580 42,801
4,850 2,916 680 790 9,236 9,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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