AoeStats
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Arena

509820856Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 63m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
972
+18
🇺🇸 Franks · United States
966
+18
🇹🇼 Persians · Taiwan
960
+18
🇨🇴 Byzantines · Colombia
900
+21
🇲🇽 Franks · Mexico
1093
-22
🇨🇳 Bohemians · China
1089
-21
🇲🇽 Teutons · Mexico
1009
-19
🇦🇷 Burmese · Argentina
864
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,121 10:21 15:00 29:25 ⛏ Fast Castle
28 1,793 11:13 16:02 29:35 ⛏ Fast Castle
19 1,219 10:43 14:28 31:23 ⛏ Fast Castle
14 902 10:36 16:12 35:13 ⛏ Fast Castle
13 805 12:08 20:18 32:59 ⚔ M@A FC
10 643 9:38 14:55 — ⛏ Fast Castle
7 411 11:08 15:03 — ⛏ Fast Castle
4 248 9:31 17:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,575 33,330 8,885 5,030 89,820 98,978
37,130 33,140 5,155 1,920 77,345 84,122
37,675 14,695 14,345 6,350 73,065 80,144
25,870 15,525 14,545 4,285 60,225 68,486
18,220 20,335 7,390 2,375 48,320 51,994
6,545 4,870 2,060 1,400 14,875 16,791
6,075 4,870 2,385 820 14,150 16,202
3,975 2,385 200 100 6,660 8,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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