AoeStats
← Ja1r

Arena

509812540Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 51m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
882
+18
🇺🇸 Khmer · United States
862
+18
🇦🇷 Italians · Argentina
917
-18
🇨🇴 Byzantines · Colombia
916
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 2,506 9:48 15:25 30:00 ⛏ Fast Castle
41 2,109 9:30 15:03 30:10 ⛏ Fast Castle
26 1,351 12:27 17:05 32:13 ⛏ Fast Castle
13 678 11:10 18:54 28:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,040 19,378 13,305 2,800 61,523 68,511
23,075 13,355 12,515 4,850 53,795 71,541
20,965 20,640 10,080 1,000 52,685 66,278
17,595 12,585 7,075 2,265 39,520 41,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.