AoeStats
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African Clearing

505131214Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 41m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Georgians · New Zealand
1263
+11
🇬🇧 Huns · United Kingdom
1161
+16
🇳🇿 Romans · New Zealand
1105
+18
🇺🇸 Japanese · United States
1104
+18
🇺🇸 Mongols · United States
1199
-18
🇵🇪 Huns · Peru
1151
-16
🇦🇹 Chinese · Austria
1144
-15
🇨🇴 Italians · Colombia
1108
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,937 13:52 18:18 34:21 ⛏ Fast Castle
35 1,470 13:22 28:53 — ⚔ Scout Rush
29 1,213 12:57 19:31 — ⛏ Fast Castle
24 1,006 12:23 17:30 — ⛏ Fast Castle
22 912 15:15 20:18 — ⛏ Fast Castle
21 880 15:32 19:50 — ⛏ Fast Castle
20 842 15:28 19:21 — ⛏ Fast Castle
15 617 13:09 17:45 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,875 9,638 9,315 2,370 45,198 47,329
12,180 8,954 6,370 1,705 29,209 32,994
9,055 8,620 5,170 1,500 24,345 27,424
13,995 6,801 2,865 200 23,861 24,712
6,450 7,616 2,695 3,100 19,861 19,579
7,235 5,384 2,030 1,075 15,724 15,449
7,885 5,065 875 1,700 15,525 17,229
3,420 1,375 300 100 5,195 6,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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