AoeStats
← KarleEgon

Nomad

510576219Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 44m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1007
+15
🇳🇱 Teutons · Netherlands
988
+16
🇩🇪 Franks · Germany
982
+16
🇦🇺 Huns · Australia
942
+18
🇨🇳 Vietnamese · China
1007
-17
🇦🇷 Burgundians · Argentina
991
-17
🇨🇳 Huns · China
985
-16
🇨🇳 Turks · China
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,204 15:02 21:50 37:46 ⛏ Fish Boom FC
27 1,201 16:46 27:24 — ⚔ Fish Boom into Towers FC
26 1,152 15:37 20:05 36:03 ⛏ Fish Boom FC
26 1,172 13:57 21:07 43:07 ⛏ Fast Castle
21 941 16:03 20:41 34:32 ⛏ Fish Boom FC
20 913 16:57 25:49 — ⛏ Fish Boom FC
19 828 15:22 22:55 — ⚔ Fish Boom into Fire Galleys FC into Scouts
18 785 18:11 22:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,470 16,880 6,740 2,450 47,540 54,343
17,455 18,571 6,635 4,250 46,911 58,060
19,890 9,935 10,895 3,650 44,370 54,667
12,625 9,363 3,970 1,720 27,678 29,770
11,250 8,102 3,295 2,350 24,997 27,939
7,750 7,872 2,390 2,720 20,732 22,519
8,665 8,948 840 2,225 20,678 26,636
4,440 3,655 1,965 300 10,360 11,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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