AoeStats
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Lombardia

509279037Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 89m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
1033
+9
🇨🇿 Bohemians · Czechia
968
+11
🇨🇳 Koreans · China
914
-23
🇸🇬 Bohemians · Singapore
819
-9
Player eAPM Actions Feudal Castle Imperial Opening
25 2,237 12:39 21:09 35:32 ⛏ Fast Castle
18 1,571 11:18 16:17 40:04 ⛏ Fast Castle
1 101 — — —
0 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
56,070 55,040 45,650 3,750 160,510 174,228
31,885 50,399 19,130 6,150 107,564 118,553
$
600 25 0 0 625 806
200 50 0 0 250 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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