AoeStats
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Arena

505458154Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 78m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
957
+14
🇨🇳 Koreans · China
915
+33
🇨🇳 Mapuche · China
941
-16
🇨🇳 Wu · China
864
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 2,289 10:26 15:11 32:28 ⛏ Fast Castle
29 2,288 10:11 18:07 29:37 ⛏ Fast Castle
21 1,627 13:20 19:51 36:58 ⛏ Fast Castle
17 1,345 10:03 17:44 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,535 63,074 30,315 3,085 154,009 173,689
29,385 36,710 19,145 3,350 88,590 91,546
30,050 30,890 23,410 2,990 87,340 102,367
20,935 38,705 18,405 6,450 84,495 128,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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