AoeStats
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Fortress

510156778Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 62m 34s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1008
+16
🇨🇳 Saracens · China
1005
+16
🇹🇷 Malay · Türkiye
948
+18
🇹🇷 Khmer · Türkiye
865
+22
🇨🇭 Byzantines · Switzerland
1012
-19
🇺🇸 Teutons · United States
1009
-18
🇨🇴 Burmese · Colombia
1008
-18
🇺🇸 Portuguese · United States
976
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,262 8:51 12:53 32:40 ⚔ FC into Scouts
31 1,956 7:11 12:45 27:21 ⛏ Fast Castle
30 1,856 7:21 11:10 26:37 ⛏ Fast Castle
29 1,817 7:38 11:47 39:13 ⛏ Fast Castle
26 1,639 7:07 14:18 30:27 ⛏ Fast Castle
20 1,265 6:46 12:36 23:01 ⛏ Fast Castle
17 1,092 7:05 11:21 30:25 ⛏ Fast Castle
14 895 8:12 11:51 24:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,765 57,036 8,190 3,545 117,536 127,434
57,845 26,745 13,775 2,190 100,555 106,907
31,035 22,595 28,625 7,855 90,110 128,690
42,700 22,465 21,600 2,405 89,170 106,417
35,340 15,150 15,165 2,520 68,175 73,974
23,580 22,920 18,590 2,050 67,140 71,371
21,400 20,150 13,835 3,345 58,730 77,164
21,320 22,710 11,070 2,360 57,460 65,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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