AoeStats
← IDOLO MAXIMO

Nomad

509718656Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 48m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1004
+13
🇦🇷 Inca · Argentina
994
+13
🇦🇷 Vietnamese · Argentina
993
+13
🇦🇷 Huns · Argentina
879
+19
🇮🇩 Huns · Indonesia
987
-17
🇮🇩 Huns · Indonesia
983
-16
🇪🇸 Magyars · Spain
916
-14
🇮🇩 Japanese · Indonesia
843
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,847 12:31 22:12 38:06 ⚔ Fish Boom FC into Archers
30 1,446 14:52 25:56 — ⚔ Fish Boom into Drush into Towers
28 1,359 20:06 27:00 — ⛏ Fish Boom FC
27 1,305 19:32 33:04 — ⚔ Fish Boom into M@A
17 851 15:38 21:16 35:22 ⛏ Fish Boom FC
16 771 16:21 20:25 — ⛏ Fast Castle
14 690 13:22 28:06 34:58 ⚔ Fish Boom into Champis into Towers
12 568 18:18 32:13 —

Resources

Player Food Wood Gold Stone Spent Collected
17,505 22,055 7,870 2,980 50,410 55,607
16,670 16,975 7,185 1,730 42,560 49,079
14,425 10,219 4,995 3,135 32,774 35,911
13,540 11,105 3,205 1,600 29,450 34,970
13,955 7,247 4,710 2,085 27,997 30,212
8,840 4,958 3,440 1,500 18,738 18,913
7,750 5,644 1,745 1,500 16,639 18,812
7,055 6,740 1,720 950 16,465 19,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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