AoeStats
← cPhoenix78

Arabia

510433260Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 65m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
559
+10
🇨🇴 Vietnamese · Colombia
475
+14
🇲🇽 Byzantines · Mexico
450
-13
🇧🇷 Koreans · Brazil
408
-11
Player eAPM Actions Feudal Castle Imperial Opening
13 863 12:40 17:59 38:54 ⛏ Fast Castle
13 881 11:23 24:55 35:53 ⚔ Archer Rush
12 784 11:51 18:22 41:05 ⛏ Fast Castle
10 652 13:52 30:47 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,355 15,635 21,275 1,000 60,265 77,032
12,455 22,937 11,100 3,100 49,592 60,481
9,175 13,790 7,985 1,525 32,475 42,498
14,335 12,655 3,930 1,370 32,290 38,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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