AoeStats
← cPhoenix78

Arabia

503720789Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 58m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
434
+16
🇵🇪 Persians · Peru
390
+18
🇧🇷 Sicilians · Brazil
441
-17
424
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,481 10:30 21:50 43:26 ⛏ Fast Castle
24 1,439 12:28 27:36 44:59
12 682 13:41 33:47 44:24 ⚔ Archers into Skirms
10 587 10:55 19:17 46:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,795 21,070 17,060 3,620 69,545 77,600
22,350 17,435 14,055 2,390 56,230 64,778
19,290 19,255 9,230 3,310 51,085 58,483
13,120 7,880 8,110 1,150 30,260 41,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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