AoeStats
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Nomad

510444822Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 118m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1256
+12
🇺🇸 Spanish · United States
1180
+15
🇺🇸 Vietnamese · United States
1153
+17
🇺🇸 Persians · United States
1130
+18
🇨🇦 Dravidians · Canada
1231
-18
🇨🇳 Mongols · China
1181
-16
🇨🇱 Bohemians · Chile
1179
-16
🇨🇦 Vikings · Canada
1083
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 7,239 14:27 18:19 37:00 ⛏ Fish Boom FC
53 6,321 14:59 18:50 59:07 ⛏ Fish Boom FC
47 5,605 14:45 23:37 44:24 ⚔ Scout Rush
45 5,332 13:41 19:36 38:13 ⛏ Fish Boom FC
38 4,471 16:05 20:05 41:32 ⛏ Fast Castle
28 3,311 14:55 22:16 39:58 ⛏ Fish Boom into Galleys FC
27 3,238 15:52 22:38 54:01 ⛏ Fast Castle
20 2,331 14:53 18:35 50:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
74,660 54,615 82,885 8,500 220,660 252,541
78,560 75,345 55,710 3,950 213,565 222,445
63,175 47,675 53,425 1,640 165,915 192,172
56,630 46,474 58,880 3,870 165,854 172,119
75,475 31,118 41,690 5,455 153,738 169,449
43,690 59,758 39,465 8,775 151,688 167,857
63,770 42,980 34,285 5,270 146,305 173,556
68,595 20,174 17,395 6,050 112,214 115,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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