AoeStats
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MegaRandom

509807763Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 5m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Ethiopians · Peru
1215
+14
🇵🇪 Vikings · Peru
1180
+16
1166
+16
🇵🇪 Poles · Peru
1133
+18
🇨🇱 Armenians · Chile
1206
-17
🇦🇷 Koreans · Argentina
1181
-16
🇳🇿 Persians · New Zealand
1169
-16
🇦🇷 Slavs · Argentina
1155
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 385 — — —
57 321 — — —
51 291 — — —
41 235 — — —
39 223 — — —
37 209 — — —
24 139 — — —
4 22 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
850 150 0 0 1,000 941
650 225 0 0 875 789
550 225 50 0 825 817
600 225 0 0 825 878
450 225 50 0 725 806
550 150 0 0 700 702
300 175 120 0 595 160
470 105 0 0 575 771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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