AoeStats
← fat_dgk

MegaRandom

509807071Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 4m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Armenians · Chile
1191
+15
🇦🇷 Koreans · Argentina
1164
+17
🇳🇿 Persians · New Zealand
1152
+17
🇨🇭 Georgians · Switzerland
1117
+18
🇨🇳 Burmese · China
1307
-22
🇨🇳 Hindustanis · China
1262
-20
1187
-17
🇨🇳 Sicilians · China
946
-8
Player eAPM Actions Feudal Castle Imperial Opening
44 195 — — —
42 184 — — —
41 181 — — —
39 170 — — —
38 166 — — —
17 74 — — —
6 28 — — —
4 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 150 0 0 900 595
750 125 0 0 875 801
550 100 0 0 650 427
550 100 0 0 650 545
250 250 0 0 500 616
250 0 0 0 250 349
0 200 0 0 200 0
0 25 0 0 25 146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.