AoeStats
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Black Forest

508526225Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 40m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 2,440 12:53 25:38 36:08 ⚔ Fish Boom into M@A into Archers
38 1,542 14:12 21:04 32:46 ⛏ Fish Boom FC
37 1,464 11:05 17:52 37:58 ⛏ Fish Boom FC
33 1,318 10:41 15:28 35:15 ⛏ Fast Castle
30 1,197 13:28 28:10 36:47 ⛏ Fish Boom
25 1,011 12:17 16:29 30:52 ⛏ Fish Boom FC
23 903 11:57 16:38 38:37 ⛏ Fish Boom FC
17 699 13:00 17:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,465 22,500 11,195 2,250 51,410 56,079
19,605 18,980 9,995 950 49,530 59,050
13,125 15,244 7,650 1,040 37,059 39,324
14,895 14,587 5,410 2,015 36,907 39,303
11,825 12,365 8,540 1,050 33,780 39,222
11,715 10,281 2,515 1,430 25,941 29,853
12,315 8,320 4,145 950 25,730 30,950
8,060 11,389 3,350 505 23,304 26,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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