AoeStats
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Pilgrims

508369915Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 38m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1200
+13
🇮🇳 Berbers · India
1166
+14
🇵🇪 Dravidians · Peru
1156
+14
🇨🇱 Armenians · Chile
1108
+16
🇨🇦 Dravidians · Canada
1136
-15
🇺🇸 Huns · United States
1135
-15
🇲🇽 Armenians · Mexico
1122
-14
🇺🇸 Vikings · United States
1098
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,318 10:29 20:38 — ⛏ Fish Boom into Galleys FC
52 2,028 11:12 23:34 — ⚔ Fish Boom into Scouts
39 1,498 11:07 15:47 31:11 ⛏ Fish Boom FC
28 1,078 10:43 16:50 32:47 ⛏ Fish Boom FC
27 1,033 11:39 21:43 — ⛏ Fish Boom FC
20 766 13:18 28:14 — ⛏ Fish Boom into Galleys FC
20 760 9:41 17:03 31:55 ⛏ Fish Boom FC
19 732 9:45 19:38 33:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,895 20,835 9,145 1,130 43,005 48,620
17,275 11,490 7,930 2,450 39,145 39,668
11,745 12,875 5,525 1,050 31,195 33,817
9,640 16,296 4,335 600 30,871 35,937
9,205 9,225 5,120 1,045 24,595 25,860
10,040 9,445 3,455 1,440 24,380 26,266
11,455 7,876 2,255 1,700 23,286 27,730
4,410 5,745 1,905 1,625 13,685 14,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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