AoeStats
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Arabia

508369252Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 1m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tupi · Mexico
1106
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1064
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1057
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1022
+20
🇨🇱 Malay · Chile
1127
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🇦🇷 Teutons · Argentina
1112
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🇺🇸 Franks · United States
1103
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🇵🇪 Berbers · Peru
1089
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Player eAPM Actions Feudal Castle Imperial Opening
74 147 — — —
60 119 — — —
57 114 — — —
57 114 — — —
48 96 — — —
30 59 — — —
2 3 — — —
2 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 25 0 0 175 121
100 0 0 0 100 185
100 0 0 0 100 136
100 0 0 0 100 84
50 0 0 0 50 80
0 0 0 0 0 90
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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