AoeStats
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Nomad

508356116Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 40m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1284
+13
🇹🇼 Inca · Taiwan
1192
+16
🇹🇼 Portuguese · Taiwan
1142
+18
🇹🇼 Japanese · Taiwan
1102
+21
🇨🇴 Saracens · Colombia
1242
-19
🇦🇷 Persians · Argentina
1191
-17
🇦🇷 Huns · Argentina
1180
-16
🇨🇱 Dravidians · Chile
1178
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,287 13:46 21:33 31:34 ⚔ Fish Boom into M@A FC
28 1,132 14:21 20:26 37:43 ⛏ Fish Boom FC
22 899 14:38 19:33 31:57 ⛏ Fish Boom FC
19 771 16:24 22:32 37:02 ⛏ Fish Boom FC
16 671 14:47 18:37 — ⛏ Fish Boom FC
13 533 — — — ⛏ Fish Boom
7 267 — — — ⛏ Fish Boom
6 258 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,680 17,440 5,960 1,205 41,285 47,114
14,590 12,987 5,450 850 33,877 36,538
12,660 9,750 6,890 850 30,150 37,794
7,700 6,634 4,845 100 19,279 22,117
5,305 4,191 1,975 2,275 13,746 13,705
1,050 1,425 50 100 2,625 2,085
850 775 50 100 1,775 1,577
700 900 50 100 1,750 1,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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