AoeStats
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Lombardia

508352440Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 21m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1247
+15
🇲🇽 Khmer · Mexico
1229
+16
🇨🇴 Britons · Colombia
1199
+17
🇨🇱 Berbers · Chile
1158
+20
🇨🇱 Goths · Chile
1257
-18
1257
-18
🇲🇽 Mongols · Mexico
1203
-16
1203
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 1,424 9:37 — — ⚔ Scout Rush
60 1,305 8:10 19:54 — ⚔ Scout Rush
54 1,162 11:14 15:13 — ⛏ Fast Castle
39 851 10:14 16:51 —
37 802 10:58 19:17 — ⛏ Fast Castle
34 735 10:15 14:13 — ⛏ Fast Castle
30 646 10:20 16:48 — ⚔ Scout Rush
13 289 10:52 15:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,900 2,753 1,015 805 8,473 9,077
3,740 2,850 490 850 7,930 8,150
4,620 2,661 420 200 7,901 8,673
3,850 2,691 300 390 7,231 8,224
3,890 1,896 670 650 7,106 8,922
3,495 2,506 250 750 7,001 7,716
3,765 2,560 250 205 6,780 8,476
3,870 1,965 250 245 6,330 7,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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