AoeStats
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Oasis

508156347Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 58m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Spanish · Ecuador
1311
+9
🇪🇨 Slavs · Ecuador
1179
+14
🇪🇨 Persians · Ecuador
1131
+16
🇪🇨 Saracens · Ecuador
1080
+19
🇨🇱 Bohemians · Chile
1174
-16
🇹🇼 Franks · Taiwan
1150
-15
🇨🇳 Tatars · China
1121
-14
🇦🇺 Maya · Australia
1095
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,322 9:25 23:34 39:11 ⚔ Archer Rush
43 2,514 11:44 15:49 39:34 ⛏ Fast Castle
40 2,324 11:04 29:08 46:22 ⚔ Archer Rush
38 2,201 8:59 21:53 41:28 ⚔ Scout Rush
33 1,939 12:01 15:41 32:49 ⛏ Fast Castle
27 1,596 12:03 17:02 34:26 ⛏ Fast Castle
26 1,520 10:20 24:41 41:14 ⚔ Scout Rush
25 1,468 11:18 30:36 47:22 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,845 29,684 15,010 1,110 78,649 92,786
26,565 25,708 23,145 3,005 78,423 101,608
38,290 16,435 16,500 1,600 72,825 86,734
29,515 23,105 17,500 2,385 72,505 90,480
18,040 27,658 12,170 3,670 61,538 66,866
29,685 11,385 12,735 2,800 56,605 64,425
17,355 18,237 15,240 1,640 52,472 57,918
12,770 13,458 5,705 1,725 33,658 36,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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