AoeStats
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Lombardia

508147174Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 55m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1192
+15
🇨🇳 Spanish · China
1128
+18
🇺🇸 Magyars · United States
1126
+18
🇨🇳 Mongols · China
1086
+19
🇨🇱 Poles · Chile
1193
-19
🇲🇽 Britons · Mexico
1184
-18
🇵🇪 Mongols · Peru
1152
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🇨🇦 Celts · Canada
1140
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,981 8:58 20:59 32:06 ⚔ Scout Rush
54 3,014 11:08 15:08 33:32 ⛏ Fast Castle
40 2,199 11:37 25:43 39:51 ⚔ Scout Rush
38 2,111 10:04 15:37 33:47 ⛏ Fast Castle
36 2,017 8:48 18:52 32:03 ⚔ Archer Rush
34 1,910 11:15 22:17 36:37 ⛏ Fast Castle
31 1,733 12:23 16:48 36:12 ⛏ Fast Castle
25 1,383 11:03 16:10 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,995 20,430 20,420 2,155 82,000 86,094
28,425 29,034 14,565 5,785 77,809 89,677
41,740 20,914 12,390 2,535 77,579 87,126
35,535 24,290 11,980 3,260 75,065 80,673
26,850 22,240 22,390 3,140 74,620 81,473
31,900 24,207 13,060 4,155 73,322 77,668
32,900 20,649 11,070 1,770 66,389 75,995
17,560 20,315 14,550 2,470 54,895 69,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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