AoeStats
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Oasis

508141623Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 32m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1201
+13
🇨🇱 Bohemians · Chile
1179
+14
🇵🇪 Mongols · Peru
1145
+16
🇺🇸 Jurchens · United States
1116
+18
🇨🇳 Japanese · China
1207
-17
🇨🇳 Huns · China
1153
-16
🇨🇳 Persians · China
1108
-14
🇨🇳 Bengalis · China
1103
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,633 16:46 20:46 — ⛏ Fast Castle
36 1,170 9:47 19:07 — ⛏ Fast Castle
34 1,102 10:12 21:18 — ⚔ Scout Rush
31 1,018 11:56 16:03 — ⛏ Fast Castle
30 984 9:00 22:29 — ⚔ Archer Rush
27 864 11:14 19:16 — ⛏ Fast Castle
27 883 12:02 16:52 32:23 ⛏ Fast Castle
11 354 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,525 7,969 3,785 1,800 22,079 22,197
10,400 6,440 1,990 200 19,030 20,483
9,150 6,769 1,640 1,450 19,009 22,991
7,525 7,019 2,560 400 17,504 18,212
7,450 7,422 1,340 330 16,542 19,065
w
7,135 5,625 1,590 875 15,225 18,389
8,250 4,389 1,450 680 14,769 15,333
600 962 50 300 1,912 2,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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