AoeStats
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Pilgrims

507765803Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 47m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1285
+14
🇹🇷 Portuguese · Türkiye
1247
+15
🇸🇪 Malians · Sweden
1197
+17
🇩🇪 Armenians · Germany
1196
+17
🇵🇪 Turks · Peru
1253
-17
🇮🇳 Khmer · India
1239
-16
🇹🇼 Italians · Taiwan
1215
-15
🇨🇱 Armenians · Chile
1208
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,703 11:00 18:04 31:24 ⛏ Fish Boom into Galleys FC
51 2,422 14:33 20:54 38:11 ⛏ Fish Boom into Fire Galleys FC
50 2,360 13:32 21:05 42:32 ⛏ Fish Boom FC
44 2,090 14:18 18:55 27:20 ⛏ Fish Boom FC
41 1,942 11:41 22:24 37:17 ⚔ Fish Boom into Archers
38 1,820 11:30 15:42 36:28 ⛏ Fish Boom FC
34 1,632 12:43 18:55 35:35 ⛏ Fish Boom FC
30 1,421 12:32 15:21 35:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,225 12,565 17,995 1,150 55,935 61,248
12,775 25,626 10,335 3,650 52,386 62,260
12,050 19,730 10,590 2,450 44,820 49,850
17,370 12,145 8,630 1,700 39,845 45,933
17,770 10,736 8,960 2,005 39,471 44,351
8,375 11,810 6,905 2,250 29,340 30,012
8,320 12,210 2,890 1,180 24,600 25,792
6,100 5,705 3,840 855 16,500 17,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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