AoeStats
← fat_dgk

Black Forest

507653544Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 1m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1273
+15
🇦🇷 Burmese · Argentina
1239
+16
🇧🇷 Persians · Brazil
1222
+17
🇨🇱 Dravidians · Chile
1221
+17
🇨🇭 Aztecs · Switzerland
1265
-17
🇩🇪 Romans · Germany
1257
-17
🇺🇸 Turks · United States
1239
-16
🇲🇽 Celts · Mexico
1209
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 100 — — —
57 85 — — —
41 61 — — —
38 57 — — —
35 52 — — —
31 47 — — —
22 33 — — —
14 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
100 0 0 0 100 150
0 75 0 0 75 47
50 0 0 0 50 65
50 0 0 0 50 0
0 48 0 0 48 33
0 0 0 0 0 100
0 0 0 0 0 50
0 0 0 0 0 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.