AoeStats
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Black Forest

507212647Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 59m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1245
+16
🇲🇽 Mapuche · Mexico
1243
+16
🇨🇱 Dravidians · Chile
1232
+17
🇦🇷 Britons · Argentina
1224
+17
🇲🇽 Berbers · Mexico
1376
-21
🇭🇰 Khmer · Hong Kong SAR China
1271
-18
🇲🇽 Persians · Mexico
1222
-15
🇺🇸 Celts · United States
1140
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 3,519 12:15 21:31 31:46 ⛏ Fish Boom FC
46 2,748 12:34 17:32 32:15 ⛏ Fast Castle
45 2,711 12:07 15:39 31:37 ⛏ Fast Castle
40 2,360 12:07 16:36 32:40 ⛏ Fast Castle
33 1,942 12:09 16:15 29:07 ⛏ Fast Castle
25 1,472 12:51 17:37 30:53 ⛏ Fast Castle
23 1,383 11:43 18:01 34:11 ⛏ Fast Castle
22 1,307 11:17 18:07 33:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
57,335 32,700 21,540 5,405 116,980 138,548
37,390 47,810 22,710 2,125 110,035 122,562
45,800 30,064 27,705 3,235 106,804 118,488
40,720 43,428 10,480 3,200 97,828 111,018
44,110 21,289 23,450 3,300 92,149 104,478
34,255 27,132 18,335 2,400 82,122 92,640
29,200 21,549 20,045 3,045 73,839 84,271
23,785 32,885 13,740 1,975 72,385 89,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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