AoeStats
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Black Forest

507009304Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 47m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,637 9:58 19:01 30:50 ⛏ Fish Boom FC
50 2,402 15:33 19:28 23:28 ◆ FC into Fast Imp
47 2,230 12:04 15:37 29:25 ⛏ Fish Boom FC
41 1,943 10:44 18:06 44:41 ⛏ Fish Boom FC
40 1,906 10:49 21:16 34:22 ⛏ Fast Castle
35 1,693 11:46 15:44 34:04 ⛏ Fish Boom FC
35 1,662 10:57 17:20 40:14 ⚔ Archer Rush
30 1,420 16:06 38:55 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
39,275 20,863 21,000 2,385 83,523 91,706
43,735 21,445 14,285 2,150 81,615 86,252
23,715 19,719 13,400 4,580 61,414 64,366
21,735 12,649 16,405 1,125 51,914 63,286
16,355 17,702 12,920 3,555 50,532 55,883
13,200 11,998 7,310 235 32,743 34,013
11,870 12,550 4,365 1,800 30,585 31,844
9,000 10,117 950 730 20,797 25,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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