AoeStats
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Black Forest

507007077Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 42m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1373
+11
🇭🇰 Mongols · Hong Kong SAR China
1308
+15
🇦🇷 Khmer · Argentina
1300
+14
🇨🇳 Teutons · China
1289
+14
🇦🇷 Bohemians · Argentina
1267
-14
🇲🇽 Burgundians · Mexico
1265
-14
🇨🇱 Dravidians · Chile
1260
-13
🇨🇦 Britons · Canada
1247
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 2,730 11:05 15:08 34:22 ⛏ Fast Castle
50 2,151 12:11 16:17 37:47 ⛏ Fast Castle
36 1,533 9:38 29:20 — ⚔ Tower Rush
35 1,514 11:53 16:03 33:20 ⛏ Fast Castle
33 1,407 9:47 16:50 34:41 ⛏ Fast Castle
28 1,209 11:27 14:26 28:53 ⛏ Fast Castle
28 1,209 12:57 16:56 31:12 ⛏ Fast Castle
25 1,076 11:55 30:09 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,570 12,325 23,445 1,600 79,940 86,500
29,330 18,025 13,900 950 62,205 66,034
18,320 17,041 4,900 1,930 42,191 46,466
22,775 8,905 8,275 1,500 41,455 46,765
13,775 10,126 6,800 2,155 32,856 33,633
10,950 9,397 9,170 1,310 30,827 33,725
12,380 9,956 3,135 2,375 27,846 29,317
6,665 6,833 1,755 1,910 17,163 19,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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