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Hill Fort

507005159Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 30m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1390
+11
1374
+11
🇻🇳 Japanese · Vietnam
1373
+11
🇹🇼 Persians · Taiwan
1351
+12
🇺🇸 Britons · United States
1293
-12
🇭🇰 Khmer · Hong Kong SAR China
1277
-11
🇨🇱 Mongols · Chile
1271
-11
🇭🇰 Magyars · Hong Kong SAR China
1250
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 1,718 8:18 26:04 — ⚔ Scouts into Fish Boom
42 1,278 11:59 18:49 — ⛏ Fast Castle
37 1,121 11:45 23:19 — ⚔ Archer Rush
26 788 10:01 23:20 — ⛏ Fish Boom FC
24 717 11:26 16:36 29:55 ⛏ Fast Castle
23 706 10:57 20:15 — ⚔ Scout Rush
15 469 11:08 22:04 — ⚔ Archer Rush
9 282 11:48 20:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,650 8,746 1,850 1,080 22,326 24,692
10,275 8,035 1,150 1,050 20,510 21,699
8,795 6,075 2,530 860 18,260 19,138
7,075 6,198 3,675 135 17,083 18,239
5,320 8,683 850 1,180 16,033 16,686
8,665 5,365 850 200 15,080 15,586
6,975 5,410 1,275 200 13,860 15,557
4,975 5,705 300 1,735 12,715 13,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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