AoeStats
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Black Forest

506945031Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 58m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Dravidians · Chile
1229
+13
🇪🇸 Spanish · Spain
1137
+17
🇪🇸 Britons · Spain
1074
+20
🇦🇷 Poles · Argentina
1064
+20
🇺🇸 Slavs · United States
1221
-20
🇺🇸 Britons · United States
1160
-18
🇲🇽 Goths · Mexico
1148
-17
🇰🇿 Italians · Kazakhstan
1109
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,978 11:22 20:50 35:21 ⛏ Fast Castle
48 2,799 11:10 15:03 31:42 ⛏ Fast Castle
44 2,562 15:57 21:47 39:38 ⚔ FC into Towers
38 2,240 9:53 23:41 35:31 ⚔ Archer Rush
27 1,564 12:07 16:34 35:25 ⛏ Fast Castle
27 1,597 10:45 14:29 31:00 ⛏ Fast Castle
19 1,127 11:03 28:34 44:02 ⚔ Drush into Archers
17 1,008 11:56 17:29 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,795 23,455 20,995 1,050 99,295 146,566
39,620 17,795 22,455 4,680 84,550 91,124
33,745 15,580 18,210 1,700 69,235 84,593
29,970 12,485 20,510 2,250 65,215 78,591
23,805 25,726 12,110 2,395 64,036 68,007
19,525 25,112 13,345 5,050 63,032 75,180
23,275 24,543 11,425 3,555 62,798 66,374
17,825 18,943 7,450 2,400 46,618 53,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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