AoeStats
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Nomad

506931250Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 43m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1239
+14
🇲🇽 Koreans · Mexico
1235
+15
🇫🇷 Persians · France
1175
+17
🇩🇪 Khmer · Germany
1165
+18
🇨🇱 Mongols · Chile
1232
-17
🇦🇷 Persians · Argentina
1198
-16
🇬🇧 Portuguese · United Kingdom
1193
-16
1185
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,899 11:36 27:19 — ⛏ Fish Boom into Galleys into Fire Galleys FC
27 1,172 13:12 26:19 37:49 ⛏ Fish Boom into Galleys into Fire Galleys FC
24 1,026 15:38 19:59 35:23 ⛏ Fish Boom into Fire Galleys FC
24 1,053 14:41 19:02 39:51 ⛏ Fish Boom FC
24 1,029 15:23 21:34 37:50 ⛏ Fish Boom
19 825 15:30 22:24 — ⛏ Fish Boom FC
14 622 17:53 22:33 29:23 ⛏ Fish Boom FC
13 577 14:30 21:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,000 21,040 8,580 3,750 46,370 50,912
11,675 15,537 7,205 3,680 38,097 41,076
15,150 12,146 4,475 3,580 35,351 37,255
13,680 13,500 5,505 1,725 34,410 38,038
7,325 8,193 7,085 4,405 27,008 29,838
5,525 4,916 635 1,265 12,341 12,296
3,860 4,715 1,635 580 10,790 11,232
4,075 4,312 750 850 9,987 10,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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