AoeStats
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MegaRandom

506877386Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 6m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
1227
+17
🇨🇱 Mongols · Chile
1218
+17
🇬🇧 Persians · United Kingdom
1194
+18
🇸🇪 Byzantines · Sweden
1165
+19
🇹🇼 Lithuanians · Taiwan
1269
-19
🇨🇳 Wei · China
1254
-18
🇹🇼 Ethiopians · Taiwan
1173
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 384 — — — ⛏ Fish Boom
26 162 — — —
17 106 — — —
15 94 — — —
15 95 — — —
10 65 — — —
7 45 — — —
4 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 856 50 100 1,956 1,499
600 650 50 100 1,400 1,058
450 678 50 100 1,278 729
500 375 50 100 1,025 873
250 575 50 100 975 395
200 550 0 100 850 195
0 275 0 100 375 170
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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