AoeStats
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MegaRandom

506870593Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 5m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Maya · Vietnam
1275
+13
🇹🇼 Persians · Taiwan
1258
+14
🇳🇴 Ethiopians · Norway
1241
+15
🇨🇱 Mongols · Chile
1202
+16
🇨🇳 Portuguese · China
1245
-16
🇨🇳 Spanish · China
1233
-15
🇭🇰 Persians · Hong Kong SAR China
1230
-15
🇨🇳 Dravidians · China
1141
-12
Player eAPM Actions Feudal Castle Imperial Opening
72 381 — — —
39 205 — — —
36 192 — — —
36 188 — — —
35 183 — — —
33 175 — — —
16 86 — — —
13 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 400 0 100 1,150 625
400 387 50 105 942 356
350 450 0 100 900 244
450 325 0 100 875 355
400 325 0 100 825 252
250 350 0 100 700 164
200 325 0 100 625 228
200 275 50 100 625 343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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