AoeStats
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Arena

508975514Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 76m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bengalis · Colombia
1345
+11
🇨🇴 Teutons · Colombia
1276
+14
🇨🇴 Burgundians · Colombia
1262
+14
🇫🇷 Franks · France
1249
-14
🇩🇪 Italians · Germany
1237
-13
🇨🇴 Byzantines · Colombia
1207
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 3,752 10:06 14:23 34:22 ⛏ Fast Castle
43 3,309 12:16 15:55 35:30 ⛏ Fast Castle
40 3,029 9:22 18:12 33:29 ⛏ Fast Castle
40 3,029 9:14 21:24 36:22 ⚔ Towers FC
32 2,420 10:02 14:05 32:26 ⛏ Fast Castle
26 1,976 13:31 17:45 35:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,835 46,945 12,215 3,160 117,155 122,565
49,815 38,615 25,355 2,800 116,585 148,397
49,160 34,480 21,110 3,480 108,230 119,677
49,305 25,310 24,945 3,550 103,110 117,269
37,085 33,260 13,875 4,680 88,900 121,910
36,680 22,396 13,395 3,035 75,506 79,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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