AoeStats
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African Clearing

505498396Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 49m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1094
+11
🇪🇸 Japanese · Spain
1083
+12
🇪🇸 Persians · Spain
840
+22
🇵🇪 Vikings · Peru
1000
-16
🇵🇪 Burgundians · Peru
974
-15
🇵🇪 Burmese · Peru
965
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,268 18:22 22:52 44:48 ⛏ Fast Castle
25 1,259 17:40 22:45 — ⚔ FC into Archers
20 1,004 16:36 20:50 45:46 ⛏ Fast Castle
17 829 15:00 23:23 40:33 ⛏ Fast Castle
15 723 17:03 22:26 — ⛏ Fast Castle
11 536 20:20 24:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,785 10,785 12,525 950 47,045 52,140
14,065 13,680 5,165 1,350 34,260 37,165
13,155 12,105 4,895 1,570 31,725 34,807
13,770 9,935 5,250 300 29,255 29,970
6,665 3,170 3,730 200 13,765 19,611
4,200 4,219 1,205 160 9,784 11,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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