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Oasis

509815714Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 78m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
786
+15
🇨🇦 Saracens · Canada
771
+16
🇨🇦 Japanese · Canada
769
+16
🇲🇽 Mongols · Mexico
838
-18
🇲🇽 Britons · Mexico
764
-16
🇨🇴 Franks · Colombia
702
-13
Player eAPM Actions Feudal Castle Imperial Opening
134 10,485 13:16 19:43 35:01
46 3,583 12:35 22:14 50:22
42 3,320 12:24 18:40 41:14 ⛏ Fast Castle
34 2,665 9:56 21:43 36:51 ⚔ Scout Rush
18 1,413 10:36 20:52 32:22 ⚔ FC into Archers
16 1,241 10:07 30:50 51:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,475 43,072 33,860 4,300 130,707 141,963
34,520 67,673 16,735 3,585 122,513 126,875
35,445 47,205 34,420 2,150 119,220 128,475
28,360 63,195 14,500 3,460 109,515 115,129
36,920 18,970 21,230 4,860 81,980 92,802
31,345 24,218 15,135 4,955 75,653 85,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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