AoeStats
← kamil.sakowski

QS Arena

503153288Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 44m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1069
+11
🇸🇪 Wei · Sweden
1030
+12
🇵🇱 Franks · Poland
949
+16
🇸🇪 Wu · Sweden
801
+23
🇨🇳 Mongols · China
1016
-18
🇦🇷 Britons · Argentina
968
-16
🇨🇿 Bohemians · Czechia
914
-14
🇨🇿 Teutons · Czechia
908
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,153 8:45 13:00 29:34 ⛏ Fast Castle
40 1,760 8:50 12:28 24:47 ⛏ Fast Castle
33 1,450 8:50 13:06 30:19 ⛏ Fast Castle
25 1,100 9:05 15:35 29:59 ⛏ Fast Castle
23 1,032 8:01 12:23 32:29 ⛏ Fast Castle
21 911 7:24 13:51 28:49 ⛏ Fast Castle
19 828 8:41 17:08 29:14 ⛏ Fast Castle
13 591 9:47 20:09 32:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,135 21,040 23,040 1,655 74,870 80,141
29,995 12,550 25,345 1,045 68,935 74,907
25,505 19,495 15,355 3,950 64,305 81,696
18,695 20,040 12,540 3,000 54,275 62,070
16,245 21,613 13,275 3,050 54,183 78,179
18,340 18,495 9,680 2,850 49,365 58,459
18,880 19,595 5,560 1,900 45,935 58,723
15,335 12,730 4,090 1,000 33,155 35,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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