AoeStats
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MegaRandom

509589499Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 60m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
823
+14
🇪🇸 Bohemians · Spain
805
+14
🇬🇧 Italians · United Kingdom
779
-14
🇨🇿 Persians · Czechia
775
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,229 14:50 21:56 — ⛏ Fast Castle
23 1,432 9:24 16:40 38:32 ⛏ Fast Castle
21 1,262 10:03 22:21 37:00 ⚔ Scout Rush
7 448 12:50 22:04 45:52 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,470 19,550 11,215 3,600 51,835 70,832
16,705 14,387 7,185 3,200 41,477 44,258
6,920 15,267 6,615 2,175 30,977 35,333
9,025 10,400 5,370 2,560 27,355 28,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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