AoeStats
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Nomad

507896615Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 71m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
836
+17
🇨🇿 Malay · Czechia
812
+18
🇲🇽 Huns · Mexico
882
-18
🇺🇸 Lithuanians · United States
839
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 1,331 15:47 24:05 39:04 ⛏ Fish Boom FC
19 1,351 16:58 28:06 38:24 ⚔ Fish Boom into M@A into Scouts
13 929 14:38 27:56 36:49 ⛏ Fish Boom FC
9 625 16:23 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
36,775 24,410 14,005 4,550 79,740 83,768
25,275 23,025 16,475 3,250 68,025 82,115
30,770 15,815 12,615 1,875 61,075 65,410
2,450 2,460 50 225 5,185 6,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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